Designing Effective & Innovative Higher Education

With our licensable Leaderfy Game, you can make complex topics like leadership, change management, and team development an experiential reality for your students.

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With Leaderfy, your students experience leadership, change, and agility not just in theory, but in a hands-on way through realistic simulations. Our evidence-based learning method enables direct application in higher education teaching and supports a wide variety of teaching concepts.

A Motivating and Practice-Oriented Learning Approach for Your Teaching

In our Leaderfy Game, students in Bachelor's, Master's, and MBA programs can gain their own practical experience as a virtual leader on complex real-world topics like change management, leadership, and team development. This makes it possible for students to actively experiment and learn from their actions in a safe environment. The game can be flexibly integrated into your teaching: from an initial sensitization at the start of your leadership lecture to the in-depth application and reflection of theoretical content, a wide variety of application formats are possible in-person, online, or in blended concepts with self-study phases.

The following use case examples from our clients give you an insight into the variety of application concepts:

Target Group: Bachelor's in Business Administration, 2nd/4th Semester

Focus: Leadership in Change Processes

Format: 2-day in-person block course

Learning Objectives:

  • Designing & structuring a change process
  • Experiencing the typical challenges of a new leader (from colleague to superior)
  • Understanding the differences between employees (personality & needs) & how to handle them as a leader
  • As a leader, maintaining balance between the areas of: organizational goals, team dynamics, and employee expectations
  • Understanding, reflecting on & shaping the dynamics of team development processes

Didactic Concept:

  • Completing the Leaderfy Game in small groups
  • 3 game sections, each with a game phase, reflection of results, theory input, and group application exercise

Feedback:

  • Overall evaluation: 1.0 (A+)
  • Conclusion from Maria Collado (Head of Studium Generale, ZfS): "The Leaderfy Game was very well received by the students. I am impressed that the students were able to put themselves in the shoes of a leader in change processes, even without extensive practical experience of their own. The evaluation clearly shows that the participants had a lot of fun and enjoyment with this application-oriented learning method. I am pleased to see that the students were able to learn a lot for themselves, for their studies, and for their future."

Would you like to know more about the mentioned use cases and our didactic approach? Then request our in-depth informational materials on the topic.

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The Content Focus of Our Simulation

Thanks to its breadth of content, our evidence-based game concept offers high applicability to the content of your courses. The following key topics are represented in it and are made experiential for your students with their interconnections:

  • Leadership
    • Situational Leadership
    • Leadership Attitude / Style
    • Authority & Power
    • Team Roles and Role Fit
    • Designing Leadership Interventions
    • Employee Motivation & Needs
    • Psychological Empowerment
  • Change Management
    • Phases of Change Processes
    • Dealing with Resistance
    • Psychodynamic & Group Dynamic Processes
    • Designing Change Architecture
    • Goal & Role Clarity in the Team
    • Dealing with Complexity
    • Design of Change Interventions
  • Team Development
    • Success Factors of Team Development
    • Clarifying Roles & Responsibilities
    • Psychological Safety
    • Dealing with Complexity
    • Conflicts & Group Dynamics
    • Tuckman's Stages of Group Development
    • Interventions for Team Development
  • Agility
    • Leadership in Agile Teams
    • Team Culture & Maturity
    • Agile Methods & Interventions
    • Employee Maturity Level
    • Competencies for Agility
    • Agile Roles & Role Fit
    • Individual Personality & Needs

Our Clients Emphasize the Following Added Values of Leaderfy:

Innovative & activating teaching method that allows students to gain experience as a virtual leader.
Abstract topics like leadership and team development are made tangible in practical scenarios.
Evidence-based game concept with high applicability to the content of your teaching.
High flexibility in teaching integration: Implementation in in-person, online, and blended concepts with self-study phases is possible.
Uncomplicated & time-saving use through automated onboarding processes in our Leaderfy Portal.
Convenient administration and flexible access without software installation for your students through our cloud-based solution.
Comprehensive accompanying material on use cases, theory inputs, and suitable group exercises for your students.
Flexible licensing models that fit the circumstances of your university.

Your Contact Persons

Register now for an instructor training session!

The instructor training costs €330 for university members and €600 for freelancers and companies (all prices are net, plus VAT).

As soon as we have received your request, we will get in touch with further information about the instructor training.

Format

Online Seminar

Fee

€600 plus VAT

€330 plus VAT (discounted rate for university members and teaching staff)

Your data security is important to us. Read our privacy policy.

I have read and understood the privacy policy.

Do you have specific questions about using our Leaderfy Game?

Answers to Frequently Asked Questions (FAQ)